using Engine;

namespace Game
{
    public class RottenBreadBlock : FoodBlock
    {
        public const int Index = 242;

        public RottenBreadBlock()
            : base("Models/Bread", Matrix.CreateTranslation(-0.375f, -0.25f, 0f), Color.White, m_compostValue)
        {
        }
    }
}
